The Plastic Arts Department offers conceptual, dynamic, and contemporary art education, drawing its references from classical art education. Our department also promises a vibrant academic environment with a wildly innovative curriculum. During the four-year education, students are equipped with features that will develop the aesthetic perceptions of society, where they will have investigative, questioning, and creative power. Also, they are informed about contemporary art at global standards.


With its well-equipped workshops and classrooms, WPU Plastic Arts Department offers theoretical and practical courses together during the four-year education period. Painting, sculpture, ceramics, printmaking, and computer-aided design are among the practice-led courses. On the other hand, theoretical classes cover a wide range of fields ranging from art history to the analysis of art, including areas such as mythology, art anthropology and philosophy. Besides this, the Plastic Arts Department challenges students to Join our accomplished department and passionate student body —while still encouraging subjective expression.

The department was founded in 2023 and offers a Bachelor of Science (BSc) degree in English. It aims to provide students with a strong background in both the theories and practices of software engineering and to graduate engineers who will lead their fields.

The program has been developed to meet the criteria of the software development industry as documented in the ACM/IEEE Software Engineering Education Knowledge and to satisfy the accreditation criteria required by the Engineering Accreditation Commission of the Accreditation Board for Engineering and Technology (ABET).

The Software Engineering program promotes the development of practical, cost-effective software solutions under real-world constraints. Our approach is based on a solid understanding of software engineering principles and evolving best practices.

Students learn to put into practice different operating systems, various programming languages, software design and development principles, and project management. Senior-year students specialize in several areas according to their preferences. The department provides up-to-date subjects and courses based on theoretical and technological improvements. A 40 working days of summer training is required to qualify for graduation. Students should have a minimum pass grade from each course and a minimum 2.00/4.00 cumulative Grade point Average (cumulative GPA). Our graduates are awarded Software Engineer (Bachelor’s Degree/ first cycle in Bologna System) qualifications.

The program is a four-year program, two semesters per year, and the mode of study is full-time. The Software Engineering curriculum has a total of 134 credits and 240 ECTS.


The mission of the Faculty of Arts is to provide students with fifth-generation quality training in arts and design. The faculty endeavours to equip excellent educational programs to prepare a graduate with innovative and creative skills in art and design. The faculty also seeks to present the students with opportunities, resources, and awards to achieve excellence in their respective disciplines. Eventually, one of the most critical missions of The Faculty of Arts is also to be a catalyst for positive change in the local community, the state, the nation, and the world.



The Faculty of Arts seeks to compete in the field of art, design and research creativity to develop the environment and serve the community locally and internationally. Besides these, in light of the fifth-generation university philosophy, our faculty’s vision is to reach the highest level of advanced contemporary education and innovative technological infrastructure. Lastly, based on the unifying and liberating notions of art and design, our faculty maintains an education approach that supports world peace.

PLASTIC ARTS Program Educational Objectives:
The educational objectives of a program in Plastic Arts generally revolve around preparing students for successful careers in the field. These objectives aim to equip students with the necessary knowledge, skills, and attributes to excel in their chosen profession. Here are some common educational objectives for a Plastic Arts program:
1. Develop technical skills in various forms of plastic arts, including painting, sculpture, ceramics, printmaking, and digital arts.
2. Master the use of tools, materials, and techniques relevant to each medium within the discipline
3. Encourage the development of a personal artistic voice and foster creativity

4. Enable students to explore and experiment with different artistic styles, genres, and forms of expression.
5. Gain an understanding of the historical and cultural context of art, including the evolution of styles and movements.


PLASTIC ARTS Program Outcomes:
1. Gain a wide-range of sophisticated skills in the fields of Basic Design, Drawing, Painting, Sculpture, Printmaking, Ceramics, Glass and interdisciplinary studio approaches that spill into Digital and New Media Art.
2. Be equipped to become professional independent practitioners in the international art scene

3. Learn and creatively adapt traditional and disciplinary skills such as painting, sculpture to multi-and trans-media contemporary approaches to art.
4. Have command over more than one medium and gain the ability to think and create above and beyond different media.

5. Be able to transfer and create works on various platforms using digital technology.
6. Understand, identify and interpret a number of critical approaches to the study of visual art and cultural artefacts from antiquity to the present day within contextual and theoretical frameworks.

7. Have a wide range of knowledge and understanding of the modern and contemporary art world on a global scale.
8. Critically examine historical changes in the cultural world in the relevant art historical scholarship and cultural and social histories.
9. Formulate and articulate an argument practicing effective written and verbal communication skills, gain ability to confidently present and communicate independent research and artistic production to an audience.
10. Work effectively independently and collectively within a team, manage competing priorities and meet deadlines.
11. Gain the ability to read and respond to texts critically.
12. Be exposed to, interact with and form networks with specialists and experts from the international art world.


Course Code Course Name Course Category Credit Pre-requisite
ARHA101 History of Art I FC 3 0 3 6
PLAA101 Basic Art I DC 4 4 6 6
PLAA103 Drawing I DC 2 2 3 6
WTUR101 Turkish I UC 2 0 2 2
WENG101 Academic English I UC 3 0 3 6
WATA101 Principles of Atatürk I UC 2 0 2 2
WICT101 Introduction to Information Technology I UC 0 2 1 2
ARHA102 History of Art II FC 3 0 3 6  
PLAA102 Basic Art II DC 4 4 6 6 PLAA 101
PLAA104 Drawing II DC 2 2 3 6 PLAA 103
WTUR102 Turkish II UC 2 0 2 2 WTUR 101
WENG102 Academic English II UC 3 0 3 6 WENG 101
WATA102 Principles of Atatürk II UC 2 0 2 2 WATA 101
WICT102 Introduction to Information Technology II UC 0 2 1 2  
WETN201 Principles of Ethics UC 3 0 3 6
PLAA201 Painting I DC 2 4 4 6
PLAA203 Sculpture I DC 2 4 4 6
PLAA205 Art and Design Theories DC 3 0 3 6
PLAA207 Advanced Drawing DC 2 4 4 6


Course Code Course Name Course Category Credit Pre-requisite
PLAA202 Painting II DC 2 4 4 6 PLAA 201
PLAA204 Sculpture II DC 2 4 4 6 PLAA 203
ARHA204 Anthropology of Art FC 3 0 3 6
PLAAXXX Departmental Elective I DE x x 3 6
PLAAXXX Departmental Elective II DE x x 3 6
PLAA301 Art Studio I DC 4 4 6 6
PLAA303 Ceramic Workshop DC 2 4 4 6
PLAA305 Digital Painting DC 2 4 4 6
PLAAXXX Departmental Elective DE x x 3 6
PLAAXX Departmental Elective DE x x 3 6
PLAA302 Art Studio II DC 4 4 6 6 PLAA301
PLAA304 Advanced Molding Studio DC 2 4 4 6
PLAA306 Photograph and Video Art DC 2 4 4 6
PLAA308 Portfolio and Exhibition Design DC 2 4 4 6
PLAAxxx Departmental Elective DE x x 3 6


Course Code Course Name Course Category Credit Pre-requisite
PLAA401 Art Studio III DC 4 4 6 6 PLAA302
 ARHA409 Mythology DC 3 0 3 6  
PLAAxxx Departmental Elective DE x x 3 6  
XXX Faculty Elective FE x x 3 6  
WXXX University Elective UE 3 0 3 6  
PLAA402 Graduation Project DC 2 8 6 6
ARHA402 Analysis of Art FC 3 0 3 6
PLAAxxx Departmental Elective DE x x 3 6
XXX Faculty Elective FE x x 3 6
WXXX University Elective UE 3 0 3 6




Course Code Course Name Credit
PLAA206 Interdisciplinary Art and Design Project 2 2 3 6
PLAA208 Print Making 2 2 3 6
PLAA210 Photo Lab. 1 4 3 6
PLAA214 Introduction to Art 3 0 3 6
PLAA216 Modeling Studio 2 2 3 6
PLAA310 Paper Studio 1 4 3 6
PLAA307 Assemblage 1 4 3 6
PLAA312 Ceramic Sculpture 1 4 3 6
PLAA309 Pottery Wheel 1 4 3 6
ARHA301 Early Renaissance in Italy 3 0 3 6
ARHA302 Cyprus Art History 3 0 3 6
ARHA303 Ancient Greece 3 0 3 6
ARHA401 Baroque to Neoclassicism 3 0 3 6
ARHA404 High Renaissance and Mannerism in Italy 3 0 3 6
ARHA407 Context in Art 3 0 3 6
ARHA406 Romanticism to Post-Modernism 3 0 3 6
PLAA405 Digital Studio 1 4 3 6
PLAA404 Experimental Stop Motion 1 4 3 6

Head of Department: Assoc. Prof. Dr. Eser Kececi Malyali


Tel: +90 392 444 49 78 (444 4 WPU)

Address: Sht.Kemal Ali Omer Street, No: 22, Yenisehir, Nicosia, TRNC, Mersin 10 Turkey.